This page classifies board games according to the concerns which carrom board rules pdf be uppermost for someone organizing a gaming event or party. Others are specifically designed for one player.
Participants are typically eliminated before game end. Everyone can play along to the end. These games are especially suited for mixed play with adults and children. Games involving scarce resources and strategy.
Coordination, finesse, or other physical skills are necessary. Also known as dexterity games. The rules are easy to learn and the outcome is mostly or entirely due to chance. These are sets that can be used to play multiple games. This page was last edited on 9 December 2017, at 01:18.
Carrom is very commonly played by families, including the children, and at social functions. Different standards and rules exist in different areas. Although no concrete evidence is available, it is believed that carrom was invented by the Indian Maharajas. State-level competitions were being held in different States of India during early part of the nineteenth century. 1935 but by 1958, both India and Sri Lanka had formed official federations of carrom clubs, sponsoring tournaments and awarding prizes. The formal rules for the Indian version of the game were published in 1988.
In the same year the ICF officially codified the rules. The United States Carrom Association reports on competitions in the US and Canada and has a player ranking list as of the last tournament. The board and pieces can be bought in Europe or the US and are usually imported from India. The most expensive boards are made to a high standard with high quality wood and decorations though cheaper boards are available.
Some of the largest exporters of carrom boards are in India, e. Precise, Surco, Syndicate Sports and Paul Traders. The game is usually played on a board made of plywood. Carrom men are designed to slide when struck and are made with a smooth surface that allows contact with the board when the pieces are laid flat. Carrom follows similar “strike and pocket” games, like pool, with its use of rebounds, angles and obstruction of opponent’s carrom pieces. Two colours to represent the players’ pieces and one colour for the Queen. ICF-approved pieces must have a diameter of no more than 3.
18 cm and no less than 3. The pieces must be between 7 and 9 mm thick. The pieces have a plain, rounded edge. The mass of the pieces must be between 5. Striker pieces are used to push the carrom men and the queen across the board to the pockets. The carrom striker normally weighs 15 grams. During board setup, it is placed at the centre of the circle.